Now Youth Sports and COVID-19: Understanding the Risks.
Many parents are wondering if it’s safe for their children to participate in organized sports and other physical activities during the COVID-19 pandemic. Schools, churches, gyms – even parks that had been a hub of activity before the virus hit have seen noticeably fewer people since then. What is surprising though are those few who still show up; many adults seem determined not only to keep themselves going but also to reinforce exercise routines they know will be beneficial now and long after this crisis has passed on by.
Sports participation is always a controversial topic. But with the COVID-19 pandemic going around, it’s something parents need to seriously consider before letting their kids play sports again for fear of infecting others or themselves.
The inherent risk in playing contact sports during an epidemic should be clear enough without breaking down every conceivable scenario that may occur and determining what kind of precautions you’ll take – like wearing masks while coaching your team on game day? The CDC recommends only allowing children who are at least 6 years old to engage in sporting activities because they’re more resilient than younger ones against communicable diseases such as this one but ultimately if you want any advice about how best to protect yourself from infection.
type of sport or activity
The risk of injury in an individual sports is less than one that involves a lot of close contact. For example, tennis and golf are safer because they don’t involve as much physical proximity to other players or objects like basketball does.
Do players share equipment?
Sports and physical activities without shared equipment, like cross country, will likely be less risky than sports such as football that are played with a shared ball.
How long are athletes in contact with each other?
Sports and physical activities with limited exposure to other players may be a safer option. A sprint in a track race, for example, may be less risky than sports that put someone in close contact with another player for an extended period of time, like an entire half of a game.